Execution/Risk/Management

Find games by the skills they reward.

Forget genre labels. Every game here is scored on three axes, so you can search for the exact kind of challenge you are in the mood for.

Peak Execution

Precision, timing, reflexes. Games that reward hands over plans.

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Deals
PCMacLinux
EXE 3.0 Execution 3.0 out of 3
RSK 0.0 Risk 0.0 out of 3
MGT 0.0 Management 0.0 out of 3
SingleplayerAction

osu!

2007
PCMacLinux
EXE 3.0 Execution 3.0 out of 3
RSK 0.0 Risk 0.0 out of 3
MGT 0.2 Management 0.2 out of 3
SingleplayerRhythm
PCMacLinux
EXE 3.0 Execution 3.0 out of 3
RSK 0.9 Risk 0.9 out of 3
MGT 1.5 Management 1.5 out of 3
FPSMultiplayerShooter

Xonotic

2011
PCMacLinux
EXE 3.0 Execution 3.0 out of 3
RSK 0.3 Risk 0.3 out of 3
MGT 0.3 Management 0.3 out of 3
FPSSingleplayerMultiplayer

Peak Risk

Variance, hidden information, and reading the odds under pressure.

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EXE 0.1 Execution 0.1 out of 3
RSK 3.0 Risk 3.0 out of 3
MGT 1.0 Management 1.0 out of 3
SingleplayerMultiplayerCard Game
PCPlayStationXbox
EXE 0.0 Execution 0.0 out of 3
RSK 3.0 Risk 3.0 out of 3
MGT 1.1 Management 1.1 out of 3
Card Game
Deals
PCPlayStationXboxSwitch +2
EXE 0.4 Execution 0.4 out of 3
RSK 3.0 Risk 3.0 out of 3
MGT 2.7 Management 2.7 out of 3
SingleplayerRoguelikeRPG
EXE 0.0 Execution 0.0 out of 3
RSK 3.0 Risk 3.0 out of 3
MGT 0.0 Management 0.0 out of 3
Card Game

Peak Management

Economy, routing, and systems you hold in your head for hours.

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PCLinux
EXE 0.4 Execution 0.4 out of 3
RSK 2.3 Risk 2.3 out of 3
MGT 3.0 Management 3.0 out of 3
SingleplayerRoguelikeSimulation
PC
EXE 0.0 Execution 0.0 out of 3
RSK 1.2 Risk 1.2 out of 3
MGT 3.0 Management 3.0 out of 3
SingleplayerManagementSports
PCMacLinux
EXE 0.8 Execution 0.8 out of 3
RSK 1.6 Risk 1.6 out of 3
MGT 3.0 Management 3.0 out of 3
SingleplayerMultiplayerStrategy
PC
EXE 0.0 Execution 0.0 out of 3
RSK 1.2 Risk 1.2 out of 3
MGT 3.0 Management 3.0 out of 3
SingleplayerMultiplayerManagement

How the DNA works

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Execution

Precision, timing, reflexes, aim, movement and raw input mastery.

Scored 0–3 by players and refined with every vote.

Risk

Probability judgement, variance, hidden outcomes and adapting when it swings.

Scored 0–3 by players and refined with every vote.

Management

Resources, information, planning, economy, positioning and systems control.

Scored 0–3 by players and refined with every vote.